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	<title>Comments for Univerb Gaming Studios</title>
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	<link>http://www.univerbstudios.co.za</link>
	<description>Independent Game Development team based in South Africa</description>
	<lastBuildDate>Tue, 16 Aug 2011 12:16:29 +0000</lastBuildDate>
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		<title>Comment on DevLog July 14th 2011 by microdot</title>
		<link>http://www.univerbstudios.co.za/?p=31#comment-26</link>
		<dc:creator>microdot</dc:creator>
		<pubDate>Tue, 16 Aug 2011 12:16:29 +0000</pubDate>
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		<description>I&#039;ve revisted the tracking / timing system and with a bit more work (read re-write) I&#039;m finally 100% happy with it.

Stable and bug free.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve revisted the tracking / timing system and with a bit more work (read re-write) I&#8217;m finally 100% happy with it.</p>
<p>Stable and bug free.</p>
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		<title>Comment on DevLog July 19th 2011 by microdot</title>
		<link>http://www.univerbstudios.co.za/?p=34#comment-25</link>
		<dc:creator>microdot</dc:creator>
		<pubDate>Tue, 16 Aug 2011 12:14:47 +0000</pubDate>
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		<description>Turns out I had a bug in my network serialization code. After a few tweaks response is much better. No more lag.</description>
		<content:encoded><![CDATA[<p>Turns out I had a bug in my network serialization code. After a few tweaks response is much better. No more lag.</p>
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		<title>Comment on DevLog June 30th 2011 by microdot</title>
		<link>http://www.univerbstudios.co.za/?p=18#comment-13</link>
		<dc:creator>microdot</dc:creator>
		<pubDate>Tue, 19 Jul 2011 09:16:34 +0000</pubDate>
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		<description>Smoke has been &quot;fixed&quot; - had another think about it and compared with real life scenarios - seems smoke is a bit lighter on average.

Changes have enhanced the effect for the better.</description>
		<content:encoded><![CDATA[<p>Smoke has been &#8220;fixed&#8221; &#8211; had another think about it and compared with real life scenarios &#8211; seems smoke is a bit lighter on average.</p>
<p>Changes have enhanced the effect for the better.</p>
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		<title>Comment on DevLog July 19th 2011 by microdot</title>
		<link>http://www.univerbstudios.co.za/?p=34#comment-12</link>
		<dc:creator>microdot</dc:creator>
		<pubDate>Tue, 19 Jul 2011 09:13:39 +0000</pubDate>
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		<description>Been thinking about it more and more. I think the problem relates to my update interval every second (to stop flooding etc.) coupled with the fact that ordered messages are not really critical in a vehicle simulation.

Going to impliment some changes some time this week and report back.</description>
		<content:encoded><![CDATA[<p>Been thinking about it more and more. I think the problem relates to my update interval every second (to stop flooding etc.) coupled with the fact that ordered messages are not really critical in a vehicle simulation.</p>
<p>Going to impliment some changes some time this week and report back.</p>
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		<title>Comment on DevLog June 30th 2011 by microdot</title>
		<link>http://www.univerbstudios.co.za/?p=18#comment-5</link>
		<dc:creator>microdot</dc:creator>
		<pubDate>Thu, 30 Jun 2011 09:19:34 +0000</pubDate>
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		<description>Thanks! I think smoke quantity considering it&#039;s a full muscle car burnout is perfect. The colour, I am hearing you guys. Perhaps scale the colour around 10-15% lighter across the board. I&#039;ll look into this sometime tomorrow if there is some spare time to work on the project.</description>
		<content:encoded><![CDATA[<p>Thanks! I think smoke quantity considering it&#8217;s a full muscle car burnout is perfect. The colour, I am hearing you guys. Perhaps scale the colour around 10-15% lighter across the board. I&#8217;ll look into this sometime tomorrow if there is some spare time to work on the project.</p>
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		<title>Comment on DevLog June 30th 2011 by Van</title>
		<link>http://www.univerbstudios.co.za/?p=18#comment-4</link>
		<dc:creator>Van</dc:creator>
		<pubDate>Thu, 30 Jun 2011 09:00:56 +0000</pubDate>
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		<description>Hmmm I dunno, maybe a little lighter. Although as you said, it could just be this particular scene.

I like the amount of smoke. Not too much and not too little. Great.</description>
		<content:encoded><![CDATA[<p>Hmmm I dunno, maybe a little lighter. Although as you said, it could just be this particular scene.</p>
<p>I like the amount of smoke. Not too much and not too little. Great.</p>
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		<title>Comment on DevLog June 30th 2011 by microdot</title>
		<link>http://www.univerbstudios.co.za/?p=18#comment-3</link>
		<dc:creator>microdot</dc:creator>
		<pubDate>Thu, 30 Jun 2011 07:36:59 +0000</pubDate>
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		<description>I am thinking along the same lines. Some compounds and surfaces do allow for the smoke to burn lighter but then again I have seen &#039;darker&#039; burnouts too. Leave it with me to play around with this a bit more.</description>
		<content:encoded><![CDATA[<p>I am thinking along the same lines. Some compounds and surfaces do allow for the smoke to burn lighter but then again I have seen &#8216;darker&#8217; burnouts too. Leave it with me to play around with this a bit more.</p>
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		<title>Comment on DevLog June 30th 2011 by grigi</title>
		<link>http://www.univerbstudios.co.za/?p=18#comment-2</link>
		<dc:creator>grigi</dc:creator>
		<pubDate>Thu, 30 Jun 2011 07:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.univerbstudios.co.za/?p=18#comment-2</guid>
		<description>Good going!
Just a question, isn&#039;t the smore from a burnout slightly lighter?</description>
		<content:encoded><![CDATA[<p>Good going!<br />
Just a question, isn&#8217;t the smore from a burnout slightly lighter?</p>
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