Dear readers,
I've been in contact with Grigi - You may or may not be happy to know that we’ve found our Mojo and begun getting things back on track for Engine8 Framework, our internal game development toolset for some commercial projects in the future. If you haven’t already registered on the forums, you may freely here.
We’ve been battling a bit with Irrlicht and our original LUA based intergration — we’ve decided to step back, re-evaluate where we are (no where) and restart.
This time we’ve opted on Ogre3D as a base, with our tools written around it. We’ve not even begun yet but on face value – the feature set and support seems superior in everyway. We’re completely excluding netcode, physics and sound for the time being, with focus on asset management, landscaping tools only. We’re looking at SDL for this but if anyone has a better solution (and allowed to use it commercially) please shout back.
To further understand what our aim is with title number 1, read more here:
http://scientificninja.com/advice/write ... ot-enginesHeres to take 101…
Ciao.