The old AVS technology spike

General information and updates on the AVS project

The old AVS technology spike

Postby microdot » June 23rd, 2009, 10:54 am

This is what the Advanced Vehicle Simulator looked like about a year or two ago, running in TrueVision3D using Newton as the physics API:

http://www.youtube.com/watch?v=uNodQ2FB1uE

If I can find old screenshots I'll upload them later today.
Phone: +27 071 399 9047 // Web: www.univerbstudios.co.za // Mail: info.at.univerbstudios.dot.co.dot.za
User avatar
microdot
Site Admin
 
Posts: 26
Joined: June 21st, 2009, 2:58 pm

The old AVS technology spike - Reviewed

Postby microdot » March 24th, 2010, 12:42 pm

Had a quick look at this spike last night, not something we can work with going forward.

A lot has changed in the car racing game genre in two years, the kind of graphical display, physics interactivity and general feel is far beyond what we had as requirements back then.

I'll be looking at building a tech demo from the ground up while not on the E8 project - just to keep the skills sharp and enthusiasm there.

Regards,
microdot
Phone: +27 071 399 9047 // Web: www.univerbstudios.co.za // Mail: info.at.univerbstudios.dot.co.dot.za
User avatar
microdot
Site Admin
 
Posts: 26
Joined: June 21st, 2009, 2:58 pm


Return to Design notes and progress

Who is online

Users browsing this forum: No registered users and 1 guest

cron